The following list gives an overview about project proposals and project opportunities. Note that there are many projects available that are not listed here. Interested students should consider to look at the information provided at the individual pages of all partners affiliated to LEIF.
from now on in Magdeburg (Germany)
Students who would visit the User Interface & Software Engineering Group (UISE group) would work on novel interaction techniques and their combination in multi-display scenarios. Contact Raimund Dachselt for more details.
Focus areas, Challenges, and Skills
modalities addressed in our research: digital pen & paper, multitouch, tangibles, gaze-supported interaction, handheld magic lenses, and hand gestures
typical activities: interaction design (i.e. conceptual design of novel interaction techniques or user interfaces), iterative prototyping, user evaluations, as well as framework development, visual design and information visualization
application areas: 3D virtual environments, biology, medicine, and media management
from now on in Calgary (Alberta, Canada)
Students who would visit the ASE group would work on user interface design as well as software development projects focusing on using digital surfaces for real world applications. Contact Frank Maurer for more details.
Focus areas, Challenges, and Skills
industry-oriented research on application engineering for digital surfaces, agile methods, and API design & usability
developing advanced prototypes of software applications
from now on in Waterloo (Ontario, Canada)
Students who would visit CSL would have opportunities to work on a number of different aspects of digital surfaces, with a particular focus on digital tabletops used in collaborative settings. These opportunities include development of novel interface and interaction design techniques, and of collaborative applications of such techniques to various real world tasks and activities. Students would also have opportunities to develop empirical skills involved in designing, conducting, and analyzing user studies focused on evaluation of surface computing technologies, in both laboratory and real-world settings. Contact Stacey Scott for more details.
Focus areas, Challenges, and Skills
developing novel interface and interaction techniques
developing surface-based applications
in-depth empirical evaluation of surface computing technologies, using both quantitative and qualitative methodologies
from now on in Kingston (Ontario, Canada)
Students visiting the Engineering Interactive Systems Lab (EQUIS Lab) will work on the use of tabletop surfaces for collaborative gaming and simulation applications. Example projects include Game Orchestration, the use of surfaces to rapidly create live experiences for players of video games, tabletop gaming, focused on the design of social games for the living room, and simulation-based training games, using tabletop interfaces to manage simulations used for training military officers. Contact Nicholas Graham for more details.
Focus areas, Challenges, and Skills
Understanding how tabletop surfaces represent the platform for the next generation of digital games
Developing surface-based applications
Networking multiple surfaces to provide innovative interfaces